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I’m a hugeee fan of the art and color palette you used, definitely a style I want to approach at some point, though I feel like the vision cones don’t match the color palette as well (may just be me).

I loved the UI for the shuriken recharge, and the camera movements in the “inside” levels was a cool change.

One thing I personally missed was Coyote Time (being able to jump a few frames after leaving the ground, to help avoid falling off ledges due to input delay).

Other than that, I loved how you expanded on the game mechanics throughout the levels, and kept things fresh. I could definitely see the vision, and how you could theoretically expand it more if you had more time. Nice work!