how did you get it to work so well? i tried doing something like that with coppercube a while ago and all the lighting was messed up and the performance was terrible on the demo scenes
Viewing post in Coppercube RTX Remix Demo comments
I just used nearly everything what rtxremix had to offer, the pbr materials i made using "njob" a material generating tool for pbr, but yeah you can manipulate textures in rtx remix (the app from nvidia) to click on a surface texture and add other lighting propertys to it, and after some tries this came out even pretty good.