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how did you get it to work so well? i tried doing something like that with coppercube a while ago and all the lighting was messed up and the performance was terrible on the demo scenes

I just used nearly everything what rtxremix had to offer, the pbr materials i made using "njob" a material generating tool for pbr, but yeah you can manipulate textures in rtx remix (the app from nvidia) to click on a surface texture and add other lighting propertys to it, and after some tries this came out even pretty good.

the perfomance is still an issue but with enabling dlss and set to perfomance it works quite well

oh okay

i might try and mess around with it sometime. thanks for telling me more about it