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(+1)

The Wind Chamber room is definitely a difficulty spike so early on and I was afraid it would stop some players in their track. I'm sad it prevented you from seeing the rest of the game. The key is to know when to jump and when to simply let the wind carry you, but it could use a hint in the game itself (and maybe a way to regain your health halfway through).

Thank you for checking it out and for your feedback ;)