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(+1)

Oh it's definitely smaller and shorter than my previous entries, Silent Paradise and Lost Paradise. The world is about half as big and there's a lot less going on in term of enemies and abilities. I was a bit scared the total lack of bosses would be a problem, but thankfully it seems like it isn't.

The goal for the "Skree"-like enemies was to force you to dash to avoid them, which is supposed to introduce a wrinkle in your plans. Like you're approaching a different enemy and suddenly you have to dash away to avoid one. Like most enemies, I don't think they were finely tuned enough to really work. That's definitely something I could improve later.

Thank you for playing and for your feedback ;)