Good demo. Even though it's formulaic it's executed very well. sorting out the deliveries and turning off everything before leaving to set the players into a comfort of habit, only for something to happen and break that status quo really works well. a lot of devs get lost by focusing too much on jumpscares but this demo shows the understanding that the build up is what's important. The silence when the power goes out, when you have to go to the storage for the first time, and even finding out the second doll, I found those moments to be a lot scarier than the jumpscare itself. Love how this game utilizes music and silence because of it.
8/10 looking forward to the full game!