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This entry seems very unfinished so I won't really talk about the content. I will however praise the animations, especially the dodge roll and the drinking, but they're all top notch. The music was great too. It all feels heavy and somber, which is a good atmosphere. Parrying was interesting but it was lacking some feedback like particles and SFX.

My biggest issue by far were the controls. Keys were not localized, which means I couldn't play the game until I temporarily changed the layout of my keyboard from AZERTY to QWERTY, so attacking became W instead of Z. But even then, having all those keys in a row (+ Shift and Control) felt very hard to juggle. The combat was slow enough I could stop, look down on my keyboard to move my fingers to parry and then move back to attack, but there's no way I could chain attack, parry and dodge like in a Dark Souls game or Blasphemous. I feel like having gamepad support would go a really long way to improve the feel of the game.

Still, it's a solid base to build a game on top ;)

That's very nice and sincere feedback! To be honest I never thought having to remap your keyboard would be an issue. It's a good thing to know! :D