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NullReferenceException: Object reference not set to an instance of an object.

Location.LocationRoot.GetDataObject () (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SaveLocationState () (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapAsync (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.UnityEngine.ResourceManagement.IUpdateReceiver.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

System.Nullable`1[T].UnboxExact (System.Object o) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cores.LocationManager.Swap (System.String targetGuid) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapAsync (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.UnityEngine.ResourceManagement.IUpdateReceiver.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)

Cores.<Swap>d__20:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)

Cores.<SwapAsync>d__23:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

DelegateList`1:Invoke(T)

UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single)

DelegateList`1:Invoke(T)

UnityEngine.ResourceManagement

.ResourceManager:Update(Single)

What were you doing when you received this error? Perhaps you were trying to download some very old save? 

Please tell me what to do. I understand that I can't use the saves from the previous version, but I'm too lazy and don't have time to play the game again in the new version. I'm getting an error.

Our game supports saves from older versions. Maybe you're trying to continue a save from last year when this system didn't exist? If so—it's better to start the game over, as a lot has changed.