A stylish little thing that oozes atmosphere with both its grungy visuals and its sharp prose. The art direction works so well; the shading of the sprites mimicking the filter used in the photos is a lovely touch, and the insanely cohesive color schemes make it feel like the characters were designed with their specific backgrounds they appear against in mind. From beginning to end, every choice just works.
Using a looping structure to evoke the grueling routine of a shitty job is not a new trick, but the game pulls it off handsomely. There's a lot of stuff happening in theory between that and all the fun small choices, but the game maintains an admirable clarity and never feels confusing in a way that would annoy or distract from the story – especially since you can basically see everything without ever having to touch the save/load buttons. As far as story goes, everything is surreal and abstract, but not in a bad way. Though it doesn't necessarily feel like things coalesce into anything super concrete, it works that the final beat has less to do with revelation and more with the relief of escaping all this bullshit.