I assume the horror mission is not currently beatable, and it's more of a preview right now? with the intended way of "completing" it being the collection of the orange embers?
Weapons:
-Armalite rifle is in a much better position (though it's really just a straight buff, since it was already the most viable/usable weapon in the game.)
It now has about 19-20 shots when fired at a reasonable pace. Damage-wise a tiny increase might be nice, though that's going to increase the above issue.
Range sometimes feels a bit short, like it should be least 10-15% further than it's current max range.
-Flameshot
Oh... poor flameshot, how I wish you were better.
the issue really is solely the magazine size/ammo usage rate. It drains in exactly 3.4 seconds of continuous use and has a laughable range (there's a dirty joke to be made here.)
10 seconds would be too long, but at least 6-8 seconds of continuous fire, with about a 20% increase in range would go a long way in making it viable. The ammo separation does help, but it still has a ways to go.
-Grenadier
Will probably be the second/tied with the Aramlite for best weapon once the grenade hitbox issue is solved. A big winner from having it's own ammo pool.
General/Bugs:
-Jumping sometimes feels a bit off in the new level due to the lower than normal ceiling
-Still some issues with exiting room requiring the perfect in spite of what the UI tells you, but I think you already know about this bug
-The drone post-death explosion is still active and hurts you after it has disappeared, lasts about a half second/second I'd say?
-Charlotte can still be baited into a safe pattern by not moving from under the spawn platform. Can take a video/screenshot of this if needed, but you might already know about this behaviour.
-Seems to be a bug in the new horror level when entering the first transition where all the animations will break and the lighting will break and go full-bright.
-I still think the current loop of "earn a void ember, to spend a void ember, to earn a void ember" is a little silly. I know spamming the first mission to get one is more an alpha/testing thing so people can unlock the scenes, but I also assume that once the game is more complete you won't be able to just spam the first mission and get one, and that's why I bring up the "earn 1 spend 1" thing, since at the current rate that would mean you would only gain 1 ember in the entire game if you focus on doing missions.
-I see Dirk stopped mousesmanscaping by the time he meets Momo