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(1 edit) (+2)

I have the same concerns as you.
However, I have my own tentative hypothesis for an optimal solution, and I’m currently working hard toward that goal.

That is, to 'catch people's attention.'
Ultimately, for someone to like my game, they go through the following steps:

  1. Someone discovers my game.
  2. Someone tries my game.
  3. Someone plays my game.
  4. Someone comes to like my game.

So, if step 1 doesn’t happen, step 2 obviously won’t either.
And the same goes for the rest.

That’s why I use the principle of 'first, make sure people who might like my game find it' as my guiding action.

Conversely, I believe that approaching people who are unlikely to have any interest is almost a complete waste of time and effort.

(+1)

That’s a really clear and structured way of looking at it. Thank you for breaking it down like that. I like the idea of focusing on people who are already likely to enjoy the type of game we’re making, rather than trying to convince everyone. It’s a great reminder to be more intentional with targeting.