Echoing others, the animations look great, real solid foundation for more, now you just need to figure out how make it happen. I think the one thing I have to add is that the hit react didn’t feel separate enough from the windup so I just mashed attack then dodged until complete. Also, try having the enemy track the player every second instead of every frame; the overhead one would flip back and forth each frame since it could actually get to the player. Obviously real path is ideal but picking a movement direction and going that way for a second would prevent that. Lastly, I love the smear frames on the parry, would have rad to add some sparks to really “celebrate” a success.