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(+1)

You should list minimum system requirements, or give players the ability to adjust graphic resolution. I can't actually play the game.

First time I ran the game: after the cutscene completed, the game returned to the menu screen on the cliff at night, except the character was T posing and all the control were unresponsive.

Second time: game crashed after the cutscene with error message "out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory".

NVIDIA GeForce GTX 1060 3GB (I know that's an older card, but didn't think it would crash the game)

(13 edits)

It's an UE5 demo, so probably needs an RTX with 8GB vram at least. If I could finally download it, I'd tell you how it runs on the RTX 2060 Super 8GB.  (sadly this is just the bare minimum for the current gen anyways)

Edit: For the most part, it ran around 25-35fps at QHD native and 30-45fps at FHD native. However, the intro cutscenes were very choppy at below 20fps framerates, late texture pop-ins etc. The ending scene with the heavy volumetric effects was around 20-25fps. In my opinion, adding a few graphics settings and optimizing a few scenes would boost the performance a lot. Even just DLSS upscaling and an option to reduce the biggest bottlenecks would make it much more playable on modest hardware.