I kept the 0hp and bench scenes shorts as they are random, later on there will be a chance for those bench encounter to be fatal. The bench will have its pool of npcs randomly picked and the same thing applies to the 0HP
Hmm, that does sound like a smart way to make small updates for over time.
I worry the random elements will make you attempt an action multiple times, reloading over and over to get the desired effect though. Like, if you're hoping to get a specific NPC or just not wanting to die.