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Cool vibes, nice visuals. I like the backstab mechanic but the animation is too slow and the start is very unclear, just feels like you are frozen. I finished the game I think? Ended up back at the menu.  The enemy mechanics are cool, the first encounter you have with one teaches you to be very afraid of them heh.

The pacing feels a bit weird after you get the dash ability. I ran into the next area after the dash puzzle and fell down a long ways and went through a bunch of different looking areas that all looked like new biomes, but then the game ended before I had a chance to explore them.

Good hinting on the "puzzles", you would encounter a room, try to do it, see you were obviously missing some ability, and backtrack.

Mentioned by others but there is a softlock issue I ran into several times where exiting a room right as you enter breaks things. One time it happened I was able to still move left and right even though I was off screen. I suspect the player is falling off the map.

Anyway nice work, solid entry.

(+1)

Hey thanks for the comment!

"The pacing feels a bit weird after you get the dash ability." Yeah we straight up ran out of time, the city zone had something like 15 rooms planned but none of them had enemies and only two of them were decorated, so all the other ones were axed. The underground was also supposed to be longer.