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(+1)
  • Good: Gameplay mechanic better, objective's checklist for functioning loop
  • Bad: Combat work, but laggy. Not game breaking, just need to troubleshoot the issue.
  • Brain ware issue: Need to put pause time function a hotkey or stuff, tutorial checklist although clear, squirrel brained fool not read the objective slowly enough, otherwise all good.

Stay sharp, whatever logs incoming, you somehow manage. Just make sure your mood managed, not want Rimworld tantrum punching anti-grain warhead that erase the entire neighborhood. Also, what with the enemy throw stuff? capturing human resource goes both ways (and the ensuing rescue mission)?