'Night's Requiem' seems to be a prototype of a stealth adventure game with a somewhat avant-garde introduction. Something that I found fascinating was the use of a 3d video game engine to create the scenes, models and framing for a visual novel. I've seen it a few times, and it's always a nice way to really make it feel like watching frames from a film. I really enjoyed that one shot of the thoughts in the main girl's head as these sentences that appear in the space. It got a little goofy when the actions were a little bit stiff and jumpy, but that's just part of the charm I think.
That being said, the story in the intro is pretty tough to follow. The dialog doesn't feel natural (maybe cause this was translated from another language), but even then, the exchange of ideas for using the intro as an exposition of what the setting and the scenario is, was not very well communicated. Then once you get out of the intro, you can explore the area a little bit, and there's a neat camera angle change and a figure in the distance, making it feel like a mystery or objective in this game, but this is but a prototype so, not much else to do after that. The 3d model looks great for something made in the time frame, and the environment really evokes a vibe that follows the theme of 'a light in the dark'. If this continues production, I feel like you'll probably want to present more of a hook in the intro to engage the player in why they feel like they need to go exploring in the dark. Still, it's definitely one of the more unique entries into the game jam, and hopefully you're able to overcome the technical issues that plagued it's development.