hi colin
I GMd this twice with my gf.
1. Players: 1
2. Specialisms: We had a go at both.
3. Investigation: The Widening Gyre
4. Skill use: With reminders (we're both pretty nooby) once in each location. I mostly used as an opportunity to drop in flavour text and emphasise important story elements. Game works without using them.
5. Clarity: Agree with Luck Roll above - may need some clarification around the use of specialisms and subsequent hit to will/mind, fractures etc.
6. Pros: We appreciated the focus on crime scene investigation over fighting. The timeline with 'behind the scenes' details was helpful for me (gm) and helped with replay-ability.
7. Cons: player wanted to speak to the wife of the deceased immediately after the alley but she is at her parent's home. Had to improve these scenes.