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I gave it a try, but honestly, I don't get the combat. I have the knife, but it's way too slow. That is, the wind-up takes about a second, maybe two, and the recovery period between attacks is abysmally long. I also have no real feedback on when the damage frames are. Ultimately, it's just... Abysmally hard to time a swing for the first actual monster when it's jumping at me, and seemingly impossible to hit it when it's standing still between attacks, and it's unforgiving. I tried running away, too, the path forward is locked and I saw nothing in the areas I passed through that would help. So, while the idea is interesting, the combat is going to need some real polish. I'll keep an eye on the game, though.

You have a weapon near the corpse, on the blood pool. It may be difficult to see, but I have already implemented the change for the next version.