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(+1)

Ye the boss did die mid jump, so was most likely one of those. I was using the webbuild when i played so probably som issue with that (i have had other issues with web version of other godot games this jam to). Looking forward to seeing the postmortem devlog, i really like seeing the behind the scenes stuff.

Just finished the Devlog: https://dragonforge-development.itch.io/eternal-echoes/devlog/968561/post-mortem... Wanted to get it done before my next jam starts, which is just under 11 hours.

(+1)

Damn another jam so soon, best of luck there. And thank you for updating me, ill go ahead and read through it :D