Thanks. I appreciate that you thought the cutscene was good. I spent a lot of time on that.
That's a good note about the music transitions. There was actually supposed to be a cutscene before you encounter the boss, where the necromancer comes out for the first time, warns you away, and then raises the zombie, who is supposed to be your character's father. I actually coded into my music manager the ability to just have a song fade in. I didn't set it.
That's frustrating about the save not loading. Were you using the Web version or one of the download executable versions?
That's weird about the boss death being unlcear. I think fixing his movement might help. I suspect what happened is you hit him as he was mid-jump, and the death state queued behind the jump, causing him to die later. Alternately, it's possible he ran into a dagger stuck into the wall because I don't turn off their collision detection when they hit.
Yeah I learned a lot about scoping. I'm working on a postmortem devlog blog post. I learned a lot about what NOT to do. I also spent a lot of time debugging because for the first time ever, stuff wasn't appearing in the exported version for the game. Luckily, I did my first export with a week left. Unluckily, I ate up a lot of time debugging that was supposed to be devoted to level building.