yeah, its a fun update, its special in its own way, but could you also post the old version? (its just cause its different and the same at the same time).
I like that the randomness is there, makes it unique on every playtrough, the unlock system is also nice. The new abilities and entitys make it also more strategic (as you need to think about what is usefull at this moment, as some ruin your current strategy, and others really help it).
The only thing is, sometimes you get very unlucky with your choices, making it so you just can't set it up right, (like getting the papers, ring and prism) as you have way to many entities than your generation, or the abilities don't have any use. Maybe a fix that I would suggest is making items and entities that require other items to not be available to spawn.
Very enjoyable experience.
edit: im stupid, you still have the gamejam version up for downloading, sorry for that.
Viewing post in Simultree (Game jam version) comments
Thank you for the great feedback!
In the future I want to add a lot of items, but you will be able to use only 6 at once. That means that you'll be able to enable/disable the items. That will emphasis a deckbuilding aspect (a genre that I have more knowledge) while keeping the incremental dopamine.
I also want items to be unlockable based on certain conditions.
Yes I added the game jam version in the download :p
That sounds fun. If you want to limit the items at only 6, I would probably make it so the player can chose 1 in the beginning (that they want from the ones that they have unlocked (so ones they have bought in the deck).
I'm very interested in how this will turn out.
One question tho: what do you think you will price the game? So i can save up for when it releases.