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A reader who is into what's being served here (a light, horny, tropey fantasy adventure) will get what they want, and a reader who doesn't will probably not see the light. Even some arguable issues – clunky exposition, the prose leaning towards bare and functional, character designs strongly favoring a specific body type – feel so expected and familiar that they almost fail to register as flaws. And a lot, like the charming visual style and how cohesive the game looks due to having so much custom art, obviously just works fantastically. That being said, I am not in the target audience, so it's sort of difficult for me to say more.

One thing that did occur to me, though: even if it's a challenge to pull off in a short work, for a story about a team of four characters, the internal dynamics and tensions of the group come off as quite sparsely sketched. You can especially tell that the structure hides so much about the wolves in the choosable scenes and forces the main plot to treat them as a collective – what they think, want, and do individually rarely makes much of a difference in the big picture. Similarly, not a lot of drama is squeezed out of the protagonist. Though there's all this stuff that's set up to make him question his thoughts about the world and his relationship with the wolves, it really just feels like he makes up his mind pretty fast after meeting them and doesn't have true internal conflict afterward. 

But I must stress that it's all largely competent, and most misgivings of mine probably have more to do with my own tastes as a reader than the game doing something wrong.