Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+6)(-2)

Well, my father died between v0.17 and v0.18, and I moved countries as well, so that was a special case. That took months upon months to get through. (The legal nonsense behind it all was a mess. Both from my father's death and moving  countries.) v0.18 did have slightly less content than v0.17, but still more than v0.16.

(+3)

Sorry to hear that. Regarding feedback i think that the smaller update track would keep me more interested in the game overall vs checking back and having nothing new to come back to. I understand both approaches however overall the game is super quality so thank you for this game.

(+3)(-2)

Thanks for the feedback!

(+2)

I agree shorter faster updates would be better. (my dev friends say 2-3 months is good time to hammer out content while keeping people interested.)

(+1)

Yes, I agree and it's what I used to do, but now some of these new events that I make take 1 to 2 weeks to develop, and take 15 - 30 minutes to read through. So I have to make a choice between reducing the quality of events, or making less of them per update.

I've thought about this for a while but how close are devs to being able to reliably use tools like chatgpt and other workflows to significantly reduce time to create updates whilst keeping quality the same. Might just be a pipe dream. Surely we're close to tools like blender integrating with chatgpt to assist with asset creation etc. not that I know anything about making games but would love to know your thoughts since I think it may change the industry for the better

(+2)

ChatGPT can certainly help, but it can't replace writing just yet. It's mostly just good for replacing google in finding the correct words or better synonyms, and provides quicker knowledge on subjects to allow for better writing.