Puts the FUN in funomenal! The only issues were the softlocking as mentioned in that one puzzle room (which felt great when I figured it out) and quality of life stuff that’s often hard to get in for jams, like fullscreen, pause and reload. Lots of great choices, like instant respawn and secret hinting and appropriate spike collision size. I love how you build up the basic skills, I love seeing nothing taken for granted! I had jump as an upgrade in the last MVM but you did it much better (same with Buckethead: Infinite). Keep up the good work!
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Yeah the initial idea was that everything should be an upgrade. It turns out though its pretty hard to do anything interesting without at least left/right/jump so those are given out pretty quickly hehe. But it gives an opportunity to give a lay of the land and the initial room also forces you to learn about the hidden passages since you literally only have 1 button to press.