Ugg, sorry, I totally missed your tips note on the games page! I was doing the “bug” timed jump, which is obviously why it felt broken, and it was just not in the way I thought. Played again, smooth sailing from there, got to the end. I love the interplay of abilities and enemies, specifically the flying ones (trying not to spoil it for others).
I hear you on struggling to make the “fix” better than the initial issue, also curious what you tried and what didn’t work. My first though is the doing a shapecast directly forward and if it hits a wall, then it’s just a short warp.
Again, the art really pulled me in, and now the gameplay matches! (Any tips on lighting? I’m terrible at it! I can partly blame that I do compatibility for web builds but that’s like 10% of it.)