Cool!
My favorite part was how enemies didn't have passive hitboxes, only attacks telegraphed by awareness indicators. It felt relevant to the character that they can sneak around instead of confronting things directly. Not to mention how the beetles can run themselves into spike pits. I felt very stealthy! The movement is a little clunky, but that added to the tension of certain situations, especially navigating around those terrifying fish things.
My only complaints are the same as what Kaseling already mentioned about the map and that things like pogoing enemies, dashing into walls that are too nearby, and any more precise movement generally felt inconsistent. I also found the music a little repetitive and the visuals for the player sprite and the screen darkening for messages looked a little off, but the overall look remained very cohesive and I don't think the game loses much for these small things.