The abilities being learned from analyzing fossils is a neat idea, and the zap ability is a pretty cool and unique. I like the platforms you need to time a jump on especially, and the ledge grab sections were pretty fun too. The platforms that carry you longer distances were a little unresponsive, it usually took using the zap a couple times before they would activate. Also it took me a while to realize you need to continue zapping them to make them keep going.
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Thanks for playing! I’m glad you figured it all out. Indeed, the traveling platforms are a bit special, the spark should happen when the ends are lit, the better the timing, the more charge they get but it takes at least 2 sparks to get to max charge. This is not explained well at all when the skill is acquired, I had some fancy ideas that were waaaay out of scope.
I had some additional vague puzzle ideas that never came to fruition and at the time the most expedient way to reset them was to have them slow down and return and then I didn’t want to mess with thing in case I made them worse. Initially I had a much worse visual, but clearly I still need to work on it.
So, yeah, afaik no actual bugs, just bad choices on my part.
Huh, going back in game to check it out it's on me for not paying enough attention to the ability tutorial lmao. I do like it being timing based, it's a cool mechanic imo and I think you could definitely make some interesting puzzles and challenges with it. Having a sound cue for if you get the timing right and one for if you get it wrong I think would make it more clear, especially for dummies like me who skim past tutorials.