The movement, visuals, and sound design are all very polished and well done. Every action is so juicy and has so much impact. The bucket's a neat idea, it does a lot for something that seems quite simple. And I like the concept of a metroidvania with a roguelike gameplay loop, it's interesting.
The boss fight was cool but it felt a little unfair at times, there were multiple moments where I'm in a position that makes getting hit seem unavoidable (skill issue). And running out of runs and having to get all the abilities again made it all the more frustrating to die to it.