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The movement, visuals, and sound design are all very polished and well done. Every action is so juicy and has so much impact. The bucket's a neat idea, it does a lot for something that seems quite simple. And I like the concept of a metroidvania with a roguelike gameplay loop, it's interesting. 

The boss fight was cool but it felt a little unfair at times, there were multiple moments where I'm in a position that makes getting hit seem unavoidable (skill issue). And running out of runs and having to get all the abilities again made it all the more frustrating to die to it. 

(2 edits) (+1)

I’m glad to hear you’re enjoying the teams efforts! Everyone worked so hard.

Completely agree about the boss fight, it needs a little more time in the oven for polish.

Same with the energy system and resets! We very much designed that for the scope of a game jam, and they also could’ve used some more iteration. They’re on the slate to be completely reworked and expanded on for the full commercial version with the goal of making replays fresh and exciting, rather than frustrating. There’s a lot of fun stuff we can play with there.

I sincerely appreciate your feedback! It’ll help make a better game.