Thanks for playing! For that mushroom section, were you using the downward slash to pogo off them (intended solution I neglected to teach) or trying to time your jumps on them (this is a bug actually)? Either way you're probably right about it being too hard for a required obstacle so early on.
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Sick, I didn't even know I could do that. Yeah, that's much easier. I'd love it if you taught me that by putting me in a room with no way out and a single mushroom with a cliff edge I could only reach by performing that move + tutorial text. I think part of the difficulty too is that the bouncing feedback implies that I can bounce higher with jump and that that is the correct way to approach mushrooms, when it is actually not. Mushrooms at least twice as big I think would also help. And teaching in a death-free area so I can get a feel for the mechanic before dealing with pressure. Also also, can I still perform that downward swing after getting the punch-y hands?
I'm super jealous you know how to make 3D games! I've only done a couple and my company needs to transition to Unreal sooner rather than later for 3D games. Alas! BucketHead first.
I think you're in a great position if you want to pursue making indie games. You could probably do some cool stuff with this game if you tighten up traversal and combat, deepen your upgrades, maybe deep dive on how Hyper Light Drifter handles those, then translate it into your context / in 3D. Your game reminds me a bit of Psuedoregalia in a good way.
Here's to the dream!