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(1 edit) (+3)

If it’s going to be a paid game, I might suggest waiting for the whole game to be done, then releasing the full game (paid) along with a demo on the page (free).

If it’s a free game, I might suggest releasing a demo first.

Of course, there’s multiple schools of thought. And it’s not really the case where one way is guaranteed to bring more traffic or interest than another.

(+1)

Thank you! Why with the paid game is different in your opinion?

(+1)

Couple of reasons, really:

  1. The game might still change after the first demo release, creating a little confusion. Confusion which generally would be more likely to be dismissed if a free game (in my opinion).

  2. While you might build hype initially with a first demo release, the hype will tend to go down over time. With the potential loss in hype, it might take good communication (and a bit of extra work) to keep people who would want to buy the game interested until the full release.