> would love someone else to write it
I'd volunteer! I'm actually currently working on my own hard-scifi orbital warfare wargame, though its a bit more grounded than the cyber/bio-punk aesthetic 60YIS leans into a bit. Focusing on making your opponent spend fuel, ultra-violet laser point defense, stuff like that instead of like, grey goo plague pods and interplanetary rod-of-gods. I'd assume whatever ideas you have planned for how combat resolves would be a bit abstract to fit with the rest of the game and not require some battle map or something though?
> were so much better then standing on the flight deck that I’m focusing on those parts of the game first.
100% agree, but its still nice to have those little things. This game is all about granularity and choosing your own scale, so I guess it is just a little jarring to have this major mechanic (space travel) be an exception to the granularity. Though ofc thats just me.
> I’ve already developed life path rules that work while you travel
Glad to hear that! Even if on a yearly scale, something is better than nothing, but this basically loops into my point above.