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(+1)

Ebic, very fun little game


Fairly simple too tho, I don't have a lot to comment on. Aesthetics looks nice besides the AI generation, and the boss music was actually quite a bop too, but I'll have to take you some points out due to personal bickeries sowwy x)

(I mean I already do that to every game that uses external assets in general, but shhhhhh don't let them know it)

I loved how the music didn't stop when I died to the boss tho, that way I was always pumped up to get back to action. It's something small but it's something a lot of other games that gives you the chance for quick retries never do.


Something that felt a little cheap on the bossfight was how it gave me no time to react to fireballs at all if I was already too close to it when it began shooting, I think it would have been nice if it did a backdash to gain distance before doing that (it could do it for the dash attack too so you have more time to properly see the indication, and also, it would just make the whole fight coreography a little fancier in general). Also, when the boss shoot fireballs on the middle  of a flip, their textures comes flipped too so sometimes they were super thin lol. (I do love the paper flipping tho, it never fails to be charming x3)


Also, there is a wall at some point in the map I didn't actually cross... It looked like it was set up to be aaccessed by some kind of wall jump or ledge grab ability, but I just got to the end without finding one. Maybe I missed something, but I can't tell.

(+1)

Thank you so much for playing!

Yea the AI wasnt really something i wanted to use, but in the end that became easier "legaly" since i couldnt find images that were free and the ones i did find were on some sketchy site that just stole copyrighted images, And i didnt really have the time to create my own.

Really good idea with making the boss jump back before the different attacks, didnt think of that at all. I'll try implementing it if make a post jam update.

Im interested in this ledge you mention, where in the game was it? all places should be accessible with the double jump and dash.

This ledge

Ahhhh, thats the spot i intendet for you to jump down to after you get the double jump, its straight to the left in the room where you get the double jump upgrade Probably should have made it more clear since the low res and post process can make it very hard to see where there are corridors/doors vs walls

I see....

I actually thought this could be a possibility when I went back to it to record the clip when I paid attention to it's positioning x)

When I got the double jump I just turned around and went back the same way I came lol

Hahahahah yea i dont blame you, that was just bad level design on my part, let a friend playtest the game after i submitted and they did the exact same thing but with the parry. Well the more you learn.