Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Eleni - I went back to play and finish it! 

I figured out the problem I had: it wasn't a bug. I saw the color sequence from the house's dinner schedule, but I had trouble telling Pink and Purple apart (a bit--i don't think i'm colorblind), and plus there was no feedback at all unless you do the right sequence in exact order OR fail, I didn't know what I was doing wrong! Anyway, what I'm trying to say is I wonder if you'd consider making the feedback clearer (just a bit) for the Clock puzzle. 

Anyway - I still love everything!

(+1)

Oh! So the way I designed it, it gives you feedback after you played 4 tunes. Do you think it would be nice to show on screen what colors you have already played? I am trying to brainstorm. :) thank you for going back and letting me know! Also yes the pink and purple were quite similar, the light was the cause of it. I tried to distinguish them as best as I could and don't be very dark (since they are a light). But I understand the confusion. 

(+1)

Yes I think so - since when you press N, there's already a familiar mechanic (that's a core feature too). 

I was going to suggest some animation / vfx, like everytime you hit a color, it would vibrate the clock or sparkle with the yellow shader you used. This seems fun, but it's a bit more work and also break the clean, visual cohesion you presented - so maybe that's not the answer. 

Thank you regardless! I will definitely keep it in mind when redesign it :)

(+1)

Or perhaps run a coloured glow across the clock hands and house vines?

If you have that kind of feedback, then it's easier to implement it so that as long as the last n colours are in the correct order it unlocks.