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(+1)

Yes I think so - since when you press N, there's already a familiar mechanic (that's a core feature too). 

I was going to suggest some animation / vfx, like everytime you hit a color, it would vibrate the clock or sparkle with the yellow shader you used. This seems fun, but it's a bit more work and also break the clean, visual cohesion you presented - so maybe that's not the answer. 

Thank you regardless! I will definitely keep it in mind when redesign it :)

(+1)

Or perhaps run a coloured glow across the clock hands and house vines?

If you have that kind of feedback, then it's easier to implement it so that as long as the last n colours are in the correct order it unlocks.