Yea when I originally set the controls it was just to make things work but we got into a crunch towards the end and i didnt get around to tweaking that. we are def going to do some patches after a bit. as for coding this was my first ever project in godot with gdscript so i was learning on the fly and wanted the wall jump to work a little better but well a lot of things were in a make it work and refine later, some things got refined but time became a crunch.
I appreciate the feedback greatly