A thread for ideas and requests? Well, don't mind if I do!
I been thinking about some bosses for this game. But fair warning, this will be a long one!
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Boss Idea 1 - Wharf Queen Battle

Like her name suggests, she is the queen of the Wharf Roaches.
During battle she will occasionally call in other wharf roaches to fight alongside herself and if you lose to her, you'll just activate the Wharf Roach CG with them.
If you win, however, you'll get clues on where the researchers are.
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Boss Idea 2 - Beast Man Battle

This thing is an escaped creature from the researcher's lab
He basically acts the same as the Wharf Queen battle. But instead of summoning wharf roaches to fight alongside himself, he'll summon Parasite Beasts.
He'll also give you a clue on where the researchers are when defeated.
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Boss Idea 3 - Giant Snail

This thing is what a giant slug grows up into.
This boss acts similar to the Giant Wharf Roach as it will give you a game over when you lose to it
But if you defeat it, it'll give you some clues to the researchers whereabouts.
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Boss Idea 4 - Boog

A joke boss through and through.
He damages himself, His attacks never land, and surrendering causes him to explode.
Though when you defeat him, he'll give you clues on where the researchers are.
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Boss Idea 5 - "Haunted" Sewer Battle

In the sewers, you have the chance of encountering a boss that's supposedly missing it's name and battle portrait.
There's no battle music, It won't attack you, you can't surrender to it, and defeating it doesn't do anything either.
In other words, this boss is literally meant to mess with people into thinking the games haunted.
😱"oH mY gOd GuYs ThE gAmE iS hAuNtEd!1!!!!11!!!"😱
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And that's just about it!
I know these pictures aren't style-accurate to the game, but the drawings are mostly there to get across what I'm trying to say.
I'm also terrible at shading. lol
Regardless, thank you everyone! ❤

