It's funny, the core mechanics of both our games are very similar, but the execution is completely different
I feel that the pull mechanic could be slightly more powerfull.
The pixel art of the starting zone is very pretty !
Viewing post in Rocket Guardian jam comments
Thank you for your kind words as well ! WebGL is quite a nightmare to work with, I know the struggle. Just in case you don't know about this feature, but if you check "development build" in unity build options, the build is almost instant and you can check regularly during the jam that it fits your expectations, the Fmod integration had me struggle very late on saturday night because the audio was stuttering in the WebGL build. Good luck on your next jams !