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Ahh, the basic assumption is that you set up an arbitrary and even amount of points to "army build" and you slug it out with the opponent(s) until one side wipes the other or has an overwhelming advantage but IDEALLY I would use some sort of objective system (Hold a position for X turns, reach a point and pass a roll or complete a blades-like clock, etc.). I'm also tempted to do some simple campaign rules

Again with the quick reply, thank you! I am going to play the crap out of this game with my brother now that I feel I have a firm grasp lol it's such a good system