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A jam submission

Decomissioned BotView game page

A submission to Trijam
Submitted by MyBad_ (@MyBad_J) — 2 days, 19 hours before the deadline
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Decomissioned Bot's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#34.1864.833
How well does the game fit the themes?#112.8873.333
Audio#152.7423.167
How do you rate the game overall (you can consider fun, dev time, etc.)?#162.4542.833
Gameplay#192.1652.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
SOLO DEV: 1 hour 20mins worth of arts for tilesets and bg, all of the coding and setting up to be a somewhat full game is 1hour and 36mins

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Comments

Submitted(+1)

The art is amazing! 

The entire environment makes me want to give the visuals 6/5. The background is great and the overall vibe is amazing aswell.

One suggestion from me is probably an end screen and a restart button, but everything else is set up great!

Great job!(Also great job for your first godot project! I could't figure out godot when I tried it haha)

Developer(+1)

Thank you so much


Its been a while also since I made pixel arts

And I'm glad it atleast did well


Thank you

Submitted(+1)

Short and sweet. The art is all great, especially the colors. This is really good for a first Godot project (especially in under 3 hours)! I noticed a few things that you might want to fix in future Godot projects. When the player moved, there was a bit of jittering (only on some monitors). To fix that, you can go into the camera and change the "process callback" to "physics". If there are any drawbacks to that, I'm not aware of them. When you go full screen, the whole viewport gets kinda messed up. I'd recommend going into project settings > display > window and changing the stretch mode to "viewport". In the camera, you can set boundaries on how far it will move. When you die, you can still control the player (and/or camera). I'm sure there's a better way to do this, but I'd recommend detaching the camera from the player and just setting its global_position (this keeps position smoothing, so don't worry about that). After the camera bit, just queue_free() the player on death. Again, really good for a first project. I just wanted to share a bit of stuff I've learned that you might benefit from.

Developer

woahh

Thanksss for the advice!

I will use this for the future projects, ill keep on getting better

(1 edit) (+1)

Liked the game.
Taken into account that this is made in 3hrs with Godot for first time is good.
I Like how the ship parallax is made, basically how the environment looks.

Just felt short for One thing: R to Restart 😅

But GG ✨

Developer

Thankss

Much appreciated!

Yeah couldve have that Restart

But I forgor because of the time