Loved: Loading animation, menu, character design, concept, details like the sound effects like on the bridge and wall carvings, how well the art was implemented into the game, and of course the CAMERA - so cool and smooth implementation. I love the "leave no trace" concept and how you incorporated the social aspect with photo sharing and trash.
Notes: I would increase the player speed and maybe add boost/flying to help movement feel more natural and fun. I felt a little lost and it felt tedious to walk large expanses of nothing only to get to a city I could not interact with.
I would also like some objective or something to unlock to bring satisfaction for playing, maybe the park was cleaned by other players so the large areas seemed baren, but I love working to the end of a game and seeing its story start to finish. An intro scene for the story would be fantastic. I loved the world you created, but I am lost as to what the ice / blue gems are and why they are here. I feel the sense of history and like the park ranger character, but there was no clear questline that could progress the game or hint to more places to explore. I thought if you picked up all the trash you could melt the ice haha but at least the park is clean for future players!
Bugs (pun indented): Only bug I found was when taking a rest on the bed it just went black and I had to restart the game, not sure if this is intended but text prompting to wake up or indication that taking a rest is saving and ending the game would help.
That being said, for the scope of this jam I think you all did a wonderful job polishing what is in the game, and props for creating an immersive world with a fitting soundtrack for this lil bug. I would play this again if there was more to do, I love a Bug's Hike! 