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(1 edit) (+1)

I ran into the same issue as niepandou. I like this demo nonetheless. The base platforming feels good enough that the game doesn't need to rely on having a bunch of mechanics to feel rewarding. My main comments would be to make the music less present, like make the base background track longer with more sections that aren't as melodic, and that a little bit of environmental storytelling would go a long way to break up the repetitive themes of the different screens.

(+1)

Yes, we had a great planned out story, but couldn't fit this in properly because of exams :(. I definitely agree with this. Thanks for the feedback on the music!