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Bought it, just some questions here : 

- I'm planning to use it in a turn by turn game in Unity, i'm using HD sprites what would you recommend for pixels per unit ? I sliced 128x128 in the sprite editor of unity and put a pivot point of (0.5, 0.3) and right now using a pixels per unit of 48. 

- Is there a way to see the special animation in the standalone editor ? I can't figure out how to play them

- Will you include projectiles ?

- Would It be possible to implement my own character editor in my game inspired by this one ? (same sprites but less custom allowed, only colors) and then save/load without having to generate a spritesheet?

Hi,

1. This is really a matter of what works best for your project visually. The default is 100 pixels per unit. 

2. For all attacks, special abilities and reaction animation use the keys 1 to 9 on your keyboard. To Coruch hold down the C key. To walk instead of run, hold down the Left Ctrl key.

3. No plans to include projectiles in this character creator.

4. It sounds like something that you could set up yes. Perhaps just changing the tint/color on the sprite renderer would be enough and saving the value to load in everything you start the scene with that character. 

Hope that helps!