Nice little game, although i did find it rather difficult at times (nearly rage quitted at the air parkour to get the dash powerup. In general i think its a solid game but way to punishing, the lab for example, my favorite area, it has really nice level design with all of the swapable things, but there are almost no checkpoints and if you die once you need to do all the puzzles that were really nice first time around but became a chore when you died as much as i did. In the end i didnt finish the game because i was lost on where to go and felt like i couldnt really explore due to the lack of checkpoints that would make me respawn on the other side of the map. I think if you added some more checkpoints, cut some unnecessary rooms and maybe gave the player more base HP it would become a really nice game. But regardless well done in finishing in time.
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Yeah, I really struggled with the balance of this game, until the last moment. I didn't have enough time to iterate on the level design and it shows: I would've really liked to have more "unlockable shortcuts" to move quickly between checkpoints, but it only really manifested in a handful of places, once you obtain a powerup (like the block switching ability for the lab). Also I struggled with having extra health powerups in the early game, when you have very little abilities to gate them with. I'm not sure how I will improve it for a post-jam version, but I will certainly try, so thank you for playing and for the feedback ;)