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How the world rotating mechanic works i mean the coding logic? and Art ok controls hard music ok

hard to complete the level and movement is hard to use. and i thought protagonist is a yellow watermelon in mid of the gameplay

It's supposed to be hard! But it's actually very rewarding to figure out i promise 🙏

I just rotated the visuals, and then set gravity each frame to point "down" at the same angle

(+1)

I finished already the objects all is not rigid body ? Which engine you used ? You have a devlog share in discord

I listed the tools on the game page, but I had forgetten to include matterJS! (added it now though) they prolly just look squishy bc they're rendered a little outside their bounds?

OK