where to begin!...the pixel art is charming, the level design is thoughtful, the premise of the narrative is solid: a sealed demon king waking up to a world of peace and kindness but corruption is starting to seep into it again. i love the mind of the person who came up with the narrative; the dialogues had depth yet an irreverent sense of humour. a random character calling 'The Demon King' spoilt milk and wet sock. An old innocent lady saying to someone who used to be a dark force: 'help an old lady out, wontcha?'
The level design is also done with care - the way resources were placed; the way as a player, you understand the missions and progression intuitively without explicit instructions: what someone is willing to give is what the other one needs; how with trees, the first mission involved collecting logs but the same trees are placed in a way that it blocks paths - good thinking!
the rhythm game had a good level of polish to it when it came to UI, but i do think the gameplay experience could be improved - i have a feeling you guys have looked at it already; but Spiritfarer's rhythm games comes to mind; i think that will be a good reference point.
i think the last dialogue was a bit rushed because of time constraints? there is no way the demon king is that easily convinced! but i felt this way only because i was so invested!
very, very well done!