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(1 edit)

Thank you, you are too kind!

Credits for that "replying-too-fast" feature idea go to my very dear friend STESSNIQ, a fellow game dev hobbyist with much to teach me!

It is also a stark reminder of how important playtesting can be: just a half hour spent on letting a diverse sample of people put their hands on your horribly disfigured prototype, as soon as it is playable, can result in leaps of improvement with a moderate amount of tweaking.