Thank you, you are too kind!
Credits for that "replying-too-fast" feature idea go to my very dear friend STESSNIQ, a fellow game dev hobbyist with much to teach me!
It is also a stark reminder of how important playtesting can be: just a half hour spent on letting a diverse sample of people put their hands on your horribly disfigured prototype, as soon as it is playable, can result in leaps of improvement with a moderate amount of tweaking.