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(2 edits) (+1)

Do you have a >60 FPS monitor by any chance? It’s intentionally fast to make it difficult to hit your opponent. The logic should be capped to 60 updates per second regardless of monitor refresh rate. Originally it was tied to the frame rate of the monitor but I already addressed that issue before the submission period ended. Thanks for checking out my game! :)

Update: The game still doesn’t work properly on monitors with a refresh rate higher than 60Hz. Sorry about that! It’s too late to fix it now.