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Thank you, that means a lot coming from a skilled Game Dev such as you!

I was indeed trying to convey some of my experiences from talking in real life, while also keeping the dialogue engaging and lighthearted.

Alas, I am as poorly skilled in conversation flow as I am in project scope management, and I had to give up on a few essential mechanics that I had planned to design and implement in the first place.

So what remains is mostly the witty dialog, haha. I am glad it passed most of you guys' sniff test. <3