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I'm glad you enjoyed the game! And thanks for the feedback. We really tried to figure out a way to make it more manageable when down to one lane, but couldn't seem to figure out a way that would help without taking away from the overall design. In the end, we tried to manage the settings so the player could potentially make their way out of a bad situation by simply getting better over time. We added the abilities afterwards and they seem to have ended up helping the situation, but we didn't get many play testers unfortunately..