The sprite work is great. I wish the controls were shown in the game, and even then I had a hard time determining how to reel in fish, do i use the arrow keys to counter-act their movement, but the sprites are hard to really tell what direction they are going.
Really cute game and concept just with little to no instruction.
Viewing post in Breath of Water jam comments
Thanks for the feedback! Yeah I had a feeling the controls would be an issue. To be honest, I didn't really implement them the way I wanted to, and they were pretty confusing in the original game, which is something I should have addressed! Pressing the opposite arrow of the way the fish is currently facing (which is a little confusing because it's slanted - pressing up means up and to the right, left means up and left, etc) will increase tension and decrease fish hp, but only if the fish is currently trying to move and only if you're either pulling down on an upwards-pointed fish or if the fish is going sideways, you're pulling the opposite direction, and the fish is further in the direction it's pulling than center (so for example if the fish is going left, you press right, and the fish is left of center on the map). I... don't know why I made it so complicated. I did all the fish-catching code in a single morning, lol